Shadowmatic is an award-winning imagination-stirring puzzle where you rotate abstract objects in a spotlight to find recognizable silhouettes in projected shadows, relevant to the surrounding environment.
The game combines stunning visuals with relaxing and captivating gameplay.
On your journey to discover the right solution you will stumble upon many unexpected and infinitely varied silhouettes.
The game features various environments, each flavored with unique concept, atmosphere, and music.
If you enjoy the first free 14 levels in 4 environments, you will LOVE to unlock the rest of the game with much more cool levels and features with a single in-app purchase.
The game features:
— More than 100 levels in 12 unique environments
— Gorgeous graphics
— Secondary objectives
— Assistant Button
— Nonlinear level progression
— 3D parallax view
— Hints system
— Arcade Mode
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“Simple to the point of beauty, and beautiful to the point of becoming a work of art, this is a game you won’t want to win, because you won’t want the experience to end” – Pocket Gamer
“Full of whimsical puzzles and thoughtful designs, Shadowmatic is a delightful and captivating game” – CNET
“’Fantastically original’: Shadowmatic works modern-day wonders with the ancient Chinese art of shadow puppetry” – The Guardian
“It’s like a mind-bending shadow-puppet spectacle” – TIME
“This game requires you to look at things a little differently” – Washington Post
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The Assistant button in the upper right corner will help you solve the puzzle by gradually rotating the objects in the correct direction. When you press the button, Hint-Points are used
Every room in the game features its own music arrangement, adding up to the distinctive atmosphere and feel in each. The music is best experienced with headphones, and is available separately on Google Play Music.
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Having questions? firstname.lastname@example.org
Triada Studio is a computer graphics and animation studio with over 20 years of industry experience. Shadowmatic is the company’s first project that bridges its vast computer graphics experience with an experimental in-house 3D engine.